App Development using MIT APP Inventor Platform
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  • πŸ“±Mobile App Development using MIT APP Inventor Platform
  • 🐭User Interface and User Experience
  • πŸ”Setup
  • πŸ¦‘MIT App Inventor Interface
  • πŸ˜ƒTutorial#1: Image Hide-and-Seek
    • Building your First Mobile App: App Design
    • Building your First Mobile App: App Logic
    • Testing the app
      • Testing the app using USB
    • Extension activity 1: Improving button stability
    • Extension activity 2: Adding sound asset to the app
    • Final Remarks
  • πŸ—ΊοΈTutorial#2: Creating a multi-screen SOS App
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  • What is the Difference?
  • Tips for Good UI/UX
  • Some examples of bad and good ui/ux

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User Interface and User Experience

When designing an app's user interface (UI), it is important to consider both aesthetics and usability to create a great user experience (UX).

What is the Difference?

UI focuses on the visual design and layout of the app screen. This includes:

  • Where menus, buttons, images, and text fields are located

  • Visual hierarchy - what stands out first/most

  • Colour schemes and typography

UX focuses on the full end-user interaction, including:

  • How intuitive and easy is it to accomplish tasks?

  • Does the layout match user expectations and mental models?

  • How smooth and enjoyable is the overall process?

Tips for Good UI/UX

When designing your app's interface, keep these tips in mind:

  • Consistency - Use uniform elements and interaction patterns

  • Intuitiveness - Design an obvious visual hierarchy and predictable interactions

  • Efficiency - Minimise steps users need to take to achieve goals

  • Accessibility - Accommodate users with disabilities

  • Feedback - Provide indicators when actions are taking place

Some examples of bad and good ui/ux

By keeping the user experience at the heart of the design process, you can build interfaces that are aesthetically-pleasing and easy to use.

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Last updated 1 year ago

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Example of bad and good user experience
Example of bad and good user experience

For further reading, check out the Norman's design principle at .

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